Rackled couldn't load. Check your connection, then reload.
A small board, a bag of letters in a fixed order, and a handful of plays. Everyone gets the same bag, so everyone gets racked the same way. At the end you find out what the best line was worth.
Words must connect to tiles already down, sit in one line, and every word they touch has to be real. Tiles left in your rack or in the bag are subtracted at the end.
The target and the best line stay hidden until you ask for them. Replay the same bag as many times as you like first.
Choose what it stands for. It scores nothing itself, but still rides any word multiplier.
A small board, a bag of letters in a fixed order, and a handful of plays. Everyone gets the same bag, so everyone gets racked the same way. At the end you find out what the best line was worth.
Tap a tile, then a square, to place it; tap a placed tile to take it back, or Recall to take them all back. Play word commits the turn and draws your rack back up from the bag.
Words must connect to tiles already down, sit in one line, and every word they touch has to be real. Tiles left in your rack or in the bag are subtracted at the end.
A play that fills the last empty square of a whole row or column scores half again, plus 50. It pays once, however many lines that play finishes.
On a keyboard, Tab reaches the board and the rack as one stop each. Arrow keys move around the board; Left and Right move along the rack, and Shift+Left or Shift+Right carries the tile you are on one place along it. Enter picks a tile or places it. Page Down and Page Up jump between the board, the rack, the bag, the play buttons and the game menu, wrapping round at either end.
Colored squares change the score. The Key below lists the ones on this board and then the rest, and pointing at or tapping an empty one tells you what it does. Any sheet like this one closes on Escape, or a tap outside it.